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- <text id=94TT0567>
- <title>
- May 09, 1994: Business:What's Up Doc? Retail!
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1994
- May 09, 1994 Nelson Mandela
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- BUSINESS, Page 64
- What's Up Doc? Retail!
- </hdr>
- <body>
- <p> First Disney, then Warner, struck gold with studio stores at
- the mall. Now everybody wants to join the Toon Age.
- </p>
- <p>By Richard Corliss--Reported by Elizabeth L. Bland/New York, Bruce Crumley/Paris
- and Jeffrey Ressner/Los Angeles
- </p>
- <p> It is among the deepest of compulsions in Western civilization:
- to own what we love. Sometimes the object of our possessiveness
- is a house or a spouse. For Lise, a six-year-old from Neuilly-sur-Seine,
- France, the demands are simpler. She wants three dolls, among
- thousands on display in the huge, sumptuous Disney Superstore
- on Paris' Champs Elysees. Lise and her mother are in delicate
- negotiation. Maman suggests either the Cinderella doll or a
- pair of less expensive figurines; Lise wants it all. This time
- Mother wins. But they'll be back for more. They always come
- back.
- </p>
- <p> And when they are grownups but kids at heart, they gravitate
- to the Warner Studio Stores. At a Warner outlet a few steps
- from the Disney emporium in Atlanta's Lenox Square shopping
- complex, the place is crawling with twentysomethings. At the
- back of the store, children can climb into Marvin's Rocket Ride
- and take a push-button blast through the solar system; but kids
- are scarce here: 85% of the customers are adults. Heather Bamberg,
- 24, forages until she finds a gift for her godchild: a cap with
- the Tasmanian Devil logo. More often, though, Bamberg shops
- for herself. "The themes here remind me of my childhood," she
- says, surrounded by icons of Bugs Bunny, Daffy Duck and the
- Roadrunner. "It's like looking in a museum. I never come to
- the mall without coming in here."
- </p>
- <p> Kid stuff has been surefire ever since parents realized they
- could fend off a child's tears by handing over the artifact
- of a cartoon rodent. "Walt Disney started it all," notes Michael
- Eisner, chairman and CEO of the Walt Disney Co. "He was the
- first man to create consumer products out of filmed entertainment."
- And so for decades Mickey Mouse and other Disney icons shuttled
- between love and neglect: they were purchased by doting parents,
- then cradled in children's arms, then placed on bedroom toy
- shelves, then exiled to attics, then discarded in sidewalk rummage
- sales, then discovered by antique dealers who sold them at premium
- prices. And every few years a new generation of child consumers
- repeated the process and replenished the Disney coffers.
- </p>
- <p> But now this cottage industry has exploded. Welcome to the Toon
- Age of worldwide retailing, an age when Warner's fearsome Tasmanian
- Devil becomes a cult figure for kids, dads and inner-city gang
- members; when no little girl feels chic without her Princess
- Jasmine dress (from the smash Disney film Aladdin); when Paris
- designer Karl Lagerfeld ornaments the classic Chanel hat with
- impish Mickey Mouse ears. Hollywood's animated ephemera are
- Big Business everywhere: in the Disney themelands and at Warner's
- Six Flags parks, at chains like K Mart and Toys "R" Us, in sports-stadium
- concession stands (Michael Jordan, meet Bugs Bunny) and on midtown
- sidewalks, where overnight entrepreneurs peddle Taiwanese knock-offs
- of your favorite cartoon characters.
- </p>
- <p> It took decades, but Disney (and then Warner) hit on a bright
- idea: eliminate the middleman and market directly to an avid
- public. In malls throughout the U.S. and around the world, the
- 268 Disney Stores and the 67 owned by Warner sell not just the
- usual T shirts and gewgaws but the whole corporate cartoon experience,
- once removed. These outpost embassies for the Magic Kingdom
- and Warner's more raucous cartoon realm are more than stores:
- they are fun fairs, playgrounds, date destinations, suburban
- social centers.
- </p>
- <p> And as they entertain moms and their kids, teens and their older,
- upwardly mobile sibs, these stores also impress the industry
- analysts. Says Kurt Barnard, publisher of Barnard's Retail Marketing
- Report: "Disney and Warner are taking advantage of characters
- that America has grown up with, that have endeared themselves
- to the American family for generations. It is a very powerful
- sales point: leveraging the fame and the hallowed position that
- these characters occupy in the American home."
- </p>
- <p> There are also powerful profits to be made from quality merchandise
- featuring barnyard critters. Neither company discloses itemized
- financial records, but industry analysts estimate that last
- year the stores' revenue was $465 million for Disney, $380 million
- for Warner. These are robust figures; they amount to 54% of
- Disney's total domestic box-office take and 39% of Warner's.
- Not bad for a fledgling industry where the flop factor is reduced
- and the stars aren't paid $10 million a picture.
- </p>
- <p> Analyst Isaac Lagnado of Tactical Retail Solutions, applying
- the common measuring device for retail success, says Disney's
- stores sell about $600 worth of product per sq. ft. per year--50% above the average take for a prosperous mall store. Warner's
- figure is an even gaudier $750. The number may be skewed because
- the company's showcase stores at Caesars Palace in Las Vegas
- and on Fifth Avenue in Manhattan do business considerably above
- the Warner norm, but no one is complaining. Last Christmas,
- says Peter Starrett, president of Warner Bros. Worldwide Retail,
- "the Fifth Avenue store did twice the volume we expected."
- </p>
- <p> What any good executive can expect is that success breeds imitation.
- Where Disney and Warner go, competitors will follow. Sony, which
- owns the Columbia Pictures library, has opened high-tech prototype
- stores in its Manhattan headquarters that emphasize the parent
- company's electronic equipment but also feature bibelots from
- current sitcoms (Seinfeld coffee mugs, Ed Bundy WHY ME? T shirts)
- and old movies (Three Stooges dolls, an On the Waterfront I
- COULDA BEEN A CONTENDER sweatshirt). This month, in the same
- building, the company will unveil Sony Wonder, a free exhibition
- space with the first permanent interactive movie theater and
- other beguilements. A London Sony store is in the offing. Bob
- Wallen, Sony Signatures' senior vice president for licensing
- and merchandising, knows that his company, unlike Disney and
- Warner, has no cuddly corporate fame to leverage. "There was
- no past for Sony," he says. "We are breaking new ground."
- </p>
- <p> Other companies are tentatively trodding that ground. MGM plans
- to open a store in its headquarters in Santa Monica, California,
- this summer, and MCA-Universal is pondering an expansion of
- the retail activities that are currently confined to its theme
- parks in California and Florida. But perhaps all the newcomers
- should ponder the fate of other studio retail ventures. At the
- apogee of Bart-mania, a Simpsons store opened in Los Angeles
- and quickly folded. Jay Ward, producer of Rocky and Bullwinkle,
- has a tiny store on Hollywood's Sunset Boulevard, but it is
- no cash cow or money moose. Hanna-Barbera (The Flintstones,
- The Jetsons) operated two Los Angeles stores but closed them
- after Ted Turner bought the company.
- </p>
- <p> So when the Diz Biz people first thought about retail stores,
- the notion was anything but a sure thing. To make it work required
- a happy confluence of factors: a resurgence of appealing films
- like The Little Mermaid and Beauty and the Beast from Disney's
- cartoon unit, the company's revived marketing savvy under Eisner
- and the rise of the mall culture. "It's become instinctual for
- us," says Eisner, "that we do something either really, really
- big or really, really small. With these stores, we wanted to
- bring the Disney feeling into a mall environment but not try
- to dominate the mall."
- </p>
- <p> In March 1987 Disney opened its first studio store, at California's
- Glendale Galleria, 30 miles from Disneyland. The store was an
- immediate hit; and rather than eating into park revenue and
- attendance, it helped promote them. The company now has stores
- in the U.S., Canada, Britain, Germany and Japan. The Champs
- Elysees Superstore and another in Frankfurt opened late last
- year. And Disney is planning stand-alone stores on the Warner
- model in upmarket venues like Michigan Avenue in Chicago and
- Fifth Avenue in Manhattan.
- </p>
- <p> Local preferences keep the Disney salespeople hopping. In the
- British stores Winnie the Pooh is the top seller. France prefers
- Bambi and Thumper. Germany goes for Scrooge McDuck and the Jungle
- Book denizens, while the Japanese choose good old Mickey and
- his significant other. But in this worldwide Minnie-empire,
- the Disney imprint is everywhere evident, from the perkiness
- of the store staff (who really do whistle while they work) to
- the ability of toddlers the world over to wheedle cash from
- their dutiful parents.
- </p>
- <p> Sixty years after Disney introduced the Mickey Mouse watch,
- Eisner & Co. has perfected Walt's theory: everything sells everything
- else. Disney movies bring customers into the stores, where they
- are exposed to a promotional blitz of products and wall videos
- that aim to recycle folks back to the parks and theaters. "This
- summer," says Eisner, "the stores will be geared to our new
- animated feature, The Lion King. You can also buy tickets for
- the park there. You can learn about the Disney Channel. It's
- all woven together." The Greeks had a word for it: $ynergy.
- </p>
- <p> Warner got its first hint of a synergistic gold mine by monitoring
- the sales of animation cels (individual painted frames of a
- cartoon) on the art market. Cels of the sort the company had
- capriciously destroyed in the early '70s were selling for upwards
- of $10,000 a decade later. These works are a prestige staple
- of the Warner stores. As Chuck Jones, ace director of Warner
- cartoons, notes, "The French Impressionists were an art form
- that became a business. Animation is a business that became
- an art form."
- </p>
- <p> Warner stores take their cue from Jones' artwork: witty, deadpan,
- delirious. The Manhattan store, across 57th Street from Tiffany,
- is already a pop-cultural landmark, with its handsome facade
- of cartoon stars in bas relief and giant canvases parodying
- works of art (Wile E. Coyote as Whistler's mother, Daffy Duck
- in September Morn). The glass elevator rises, and from outside
- you can see it being "pushed" by a life-size plastic Superman.
- Gremlins (from the 1984 Warner comedy hit) can be seen in the
- machinery under the escalators. Prices range from $10 for a
- 500-piece Mad magazine jigsaw puzzle ("500 times more challenging
- than our previous `one piece' puzzle!") to $4,400 for a fancy
- jacket by designer Jeanette Kastenburg.
- </p>
- <p> This store is quite a trip. But will shoppers take the Warner
- trip often enough and for long enough? Jack Trout, president
- of Trout & Ries, a marketing-strategy firm in Greenwich, Connecticut,
- is skeptical. "The problem with having your own retail outlets,"
- he says, "is that you have to keep selling this stuff year in
- and year out. You've got the rent, you've got the bodies. Disney
- is set to last because of its cartoon features. They bang these
- babies out every year; that gives them incredible possibilities
- for merchandise. But with Warner, once you get beyond Looney
- Tunes, what have you got? This whole retail thing is a lot of
- guys chasing a buck. They say, `Disney can do it, why can't
- we?' Well, Disney has a horse."
- </p>
- <p> David Leibowitz, director of research at Republic Bank of New
- York, cites an old Wall street adage. "Not all trees grow to
- the sky," he says. "No matter how hot your retailing concept
- is, it doesn't grow at exponential rates forever."
- </p>
- <p> But for now Disney (with its solid base and new stable of stars)
- and Warner (with a duck, a coyote and a wascally wabbit whose
- personalities are as pungent and enduring as any in movies)
- have a lock on the zeitgeist. Today popular taste is ruled by
- the gaudy, the facetious and the nostalgic. The merchandise
- sold in the studio stores speaks to all these impulses. It's
- the cultural-industrial complex at its acme: iconography retooled
- for fun and profit.
- </p>
- <p> As for consumers, the stores' artifacts serve as a commercial
- Rorschach; they let us wear who we think we are. Mickey? Daffy?
- Jasmine? The Taz? That devil--why is he so popular? We asked
- a perky cashier at Warner's Fifth Avenue store. "He's vicious,
- I guess," she surmised sunnily.
- </p>
- </body>
- </article>
- </text>
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